Depth Anything V2 Metric Indoor Base
Oku3D does not ship Depth Anything V2 Metric Indoor Base. It is here because a shortlist is only worth as much as what it was chosen from - so it runs on the same 25 scenes as everything the app does ship.
Table of Contents
What it is
- Released
- 2024
- Predicts
- Metric depth (meters)
- Parameters
- 97.5 M
- Download
- 371 MB
On all 25 scenes
Every scene was composed around one difficulty; the line under each map names it. At 1036×1036, this model's finest setting. Click one to open it beside the source image.
Alpine valleyCentimeters to kilometers in one frame. Everything past the valley floor fits into the last sliver of a model's output, which is where distant ridges get pressed into one flat wall.
Anime, cherry blossomsTrained on photographs, asked about a drawing. Flat color fills and hard outlines remove the texture gradients and shading distance is read from, leaving only convention.
Anime, ramen barThe bowl is drawn at a scale no lens would produce, so the two cues a model relies on contradict each other: by size it is enormous, by perspective it is close.
Blizzard whiteoutLarge areas carry no texture and no contrast - nothing local to estimate from. Featureless white could be snow a meter away or sky a kilometer off, and the fence is the only structure left to lose.
CG animation, bedroomFur is thousands of strands with no solid surface behind them, and it was rendered rather than filmed - so the shading and sensor noise distance is read from are not in the pixels.
Claymation kitchenGenuine photography at table scale: every cue is real and every one is scaled wrong, so reasoning about how big things usually are points the wrong way. The window is a painted flat.
Dancer in confettiHundreds of small objects spread through the entire depth range, each needing its own distance - and the nearest are so far out of focus they have no edge to attach one to.
1950s sitcomNo color and almost no shadow modeling: two of the cues a model normally leans on are absent by construction. The black surround is an edge with nothing behind it.
Fisherman portraitIndividual strands of hair are thinner than the grid depth is estimated on. They either come out separate from the background or get rounded into the silhouette.
Horror forestMost of the frame is too dark to carry information, and the only bright things are close to the lens. That makes brightness look like a distance cue, which it is not: the fog behind is bright too.
Kitchen dialogueFocus falls off towards the camera as well as away from it. A model that reads blur as distance has to put the foreground head somewhere behind the window.
Macro, beeA working distance of a few centimeters, a range most models never saw: the training data is rooms and streets. The dew drops refract what is behind them.
Metro corridorEvery column is identical, so how large one appears is the only thing saying how far away it is. Nothing else varies: even lighting, uniform tiling, the whole depth range stacked into the middle.
Motorcycle chaseThe background is blurred by movement, not distance, and a model that learned blur means far cannot tell them apart. The sharp thing and the streaked thing are almost equally close.
News studioTwo flat surfaces busy showing depth that is not there: a screen with a globe on it, a floor with the whole set in it. Both invite a model to carve geometry out of a plane.
Overhead cookingShot straight down, so there is no perspective to read, and the whole scene is a hand's width deep. Either those small differences come out, or the table becomes one flat plane.
Parking garage lineupSix people standing within a few meters of each other. Telling near from far is easy here; getting their order right is not, and one swapped pair is visible immediately.
Prison mesh gatesA mesh is mostly hole, and each hole opens onto a corridor meters behind it - so the answer flips between two distances dozens of times across a single row. A second gate repeats it at a third the pitch.
Pure blackOne value across the whole frame: no texture, no edge, no horizon, nothing to read distance from. Paired with pure white, which carries the same information - none - and differs only in level.
Pure whiteThe blizzard with the fence taken out, carried to where no pixel differs from its neighbour. There is no correct answer here, so whatever a map shows was not read from the picture.
Rainy night streetThe wet road carries a mirror image of everything above it. A reflection has the structure of a real scene and none of its distance, and here there is more reflection than road.
Watercolor illustrationPainted edges bleed rather than end, so object boundaries are a matter of degree instead of a line. And the kite hangs in empty sky with nothing beside it to be measured against.
Wedding, soap bubblesWhere a bubble crosses the couple, two surfaces share one pixel. A depth map holds one number per pixel, so transparency has no correct answer - only a choice, and models make different ones.
Western duelA wide empty ground plane whose only cue is how quickly the gravel texture gets finer. That gradient is subtle, and a small misreading moves the second man by tens of meters.The rest of Depth Anything V2
Depth Anything V2 SmallDepth Anything V2 SmallDepth Anything V2 BaseDepth Anything V2 BaseDepth Anything V2 LargeDepth Anything V2 Metric Indoor SmallDepth Anything V2 Metric Indoor LargeDepth Anything V2 Metric Outdoor SmallDepth Anything V2 Metric Outdoor BaseDepth Anything V2 Metric Outdoor Large
Seeing it against another model
A map on its own is hard to judge; the same scene under two models is not. Hold the space bar to cut between them - only what differs appears to move. No accuracy score anywhere on this site: these are generated images with no ground-truth depth to score against.